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rk
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PostSubject: trespass   Thu Jan 22, 2009 6:25 am

tp is weak in anchors department. ominous, supa fly, suicide knight and scan are pretty much only ppl who anchor for them, and only sk is good at it. rest need flags/ball to perform well. sk or supa will most likely anchor, sk likes to stay far back and keep the bl's going. dont let the distance between anchor and their attackers fool u, they have a very well played in team. spike, lee, king, criminal, ssd are all individually good attackers which makes them even more dangerous. spike is usually in a shark cloaking, i think our front can handle him but he gives others good la opportunity so swings will have to be extra careful while finishing kills.
they have no good front anchors but their defense team is well played-in. buh, ligay, scan, maybe lee or ssd here aswell. they can kill as well as they can push.
now just because their anchors are weak doesnt mean we should be targeting them. instead we need to kill out their attack/defense team which will leave their anchors open. once their grunt teams are taken out anchors will be easy target.
all we need to beat tp is good concentration and smart decision making. that also means dont try to be a hero but work with ur teammates.
Akira> YES
Akira> WE
Akira> CAN

PS akira is black

PPS LETS TEACH THOSE FAGS HOW ROYALTY TREATS SCUM!

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HEATH-O-RAMA
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PostSubject: Re: trespass   Thu Jan 22, 2009 8:08 am

make sure when all 3 swings are home one swing is close close to fronter for extra thickness and safety

ensure you have a coffee half an hour before game.

squeeze your hands into fists, spread ur fingers and riggle (repeat until comfy).

warm up hard -play an hour nd half before match.

eat some food... make sure you've eaten and been to the toilet.

fix your lag.

make sure the room temp is nice and balanced.

make sure theres one single light in room - a lamp - and the rest off (if it's night)


line-up suggestion:

Mobile FR anchor: mercede$
Front anchor: bacon
s1: monke
s2: joomis
s3/flank swing: akira
Enemy anchor: crash----
a1: qs
a2: rk
a3: nosy
Flank anchor/a4: alan....

rather than s2 collect flags allow alan. and until he drops, akira is free at nme. or even joomis depending on the situation however, alan frays the best in this list so he collects flags.

There are other options but this is a good starting list. QS can anch well. But, heed my advice, put him on attack 1. this set up allows bacon to act as s1 front with monke. joomis probably wont be needed for a while in regards to above. meaning akira will definitely be at nme along with qs rk nosy and alan. that right there with crash anchoring is already a tough tough attack. and if bacon and monke are $$ you will have a 6th free to attack for crash (joomflower).

the set up has good chemistry. not necessarily recommended but possible switches include

nosy or akira with rooz / bong fu / fred / benny

Do u agree with such a set up and if not why? Let's have a discussion of tactics.


-

At start everyone is on spread out to find neuts UNTIL Spec leader gives notice that Enemy are basing (this could be before all flags are found)

DO NOT bother killing ANY reds unless you are alan -- dont hunt any reds

All you do until u hear from spec is locate as many free neuts as possible and defend them for alan's safe keeping.

Akira and Mercede$ get balls and a base. Decide the base before game. Crash green.

but the rest of you are defending neuts for alan. NO REDS. DO NOT BECOME ONE. if an enemy comes to a neut u have found and alan hasnt attached, allow the enemy take the flag. obviously try kill enemy first tho, cloaking may be a good idea for NeutSeeking.

NO DOING OTHERS JOBS (balls/basing). If we do this properly we should be able to get a large amount of flags for alan.

OK now you hear word from Spec that enemy are basing, CONTINUE DEFENDING NEUTS -EXCEPT CRASH- if u have x and anti be happy with whatever else u have, GET TO NME QUICK. TURN ANTI ON AND WAIT SAFELY.

By now I'm guessing all flags are picked up and their team has lots of reds and are ANTI'd in their base by Crash. Meanwhile we have 1 dropping and the rest of team free to take up their positions and play.


Alright so now the status quo = Crash at Enemy (with anti -- outside base) and hes called all 3 attackers (qs, rk, nosy) they are temporarily defending him until red has been forced to drop.

at this same time ALL swings are home regardless of whether they are needed. Bacon at front.

Now is merc's time to green her terrier.

When shes greened and swings have ensured xc the attack is on. ALL TO NME.

Currently 8 (maybe 7, depending on home %) pilots are rushing nme. With our great attack we take them.






-the game is all about how organised you are at the start imo. also the end. now:






SO WE'VE JUST TAKEN ENEMY AND WE ARE ALL HOME DEFENDING. CRASH IS DROPPING IN FR.


DIE HARD OR GTFOffline.




-i realise game is unpredictable and they may not bring every red to the base crash is lurking at and may keep a "fraying" red or what not for a surprise flank or something... well fuck that... we can outsmart such a thing... dont let so called red get any kills -- he will be forced by our 2 way split (crash and bacon) to come to either our base or his. If he comes to enemy. then Flank home with alan and akira. If he comes to defend his team's base then keep crash and the anti on outside and have the 3 attackers (qs, rk and nosy) ensure crash is in proximity enough to keep anti on as well as try and kill the red themselves. this means rk can swing for crash (who will busily roam around outside of base avoiding death) while qs and nosy hunt red.

this will certainly bring death upon such a red

!CHOWCHOWCHOW!

once he's dead back to the plan as it were: ATTACK!!! (hopefully with 7 free)


Last edited by HEATH-O-RAMA on Thu Jan 22, 2009 9:05 am; edited 1 time in total
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Quick Strike
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PostSubject: Re: trespass   Thu Jan 22, 2009 8:43 am

Yes they are weak in anchors.
Last games vs TP, we have lasted 4 hours.
Its time to manhandle them in 1 hour. Need everyone to be here for match. Practice controlling your temper and patience, most of Tp players use your frustration against you. They like to play slow and steady at their home, just target swings and move together at nme (dont make same movements, just dont leave your anchor behind is what i mean). They like to attack fast, with a da/passive attacker ( lee most likely ) swings finish every damn kill and move on. Their Nme (sk most likely) WILL be far back, be prepared to counter bl's with a terrr. Use radar at all times, spike been cloaking lots lately and it works. COMMUNICATION IS VITAL THIS MATCH AS EVERY OTHER, BUT ALOT HERE. Lets Man Up and lets Roll.

To Heath:
Good tips for pregame stuff.
Lineup is meh, timezone difference is what kills it. Either way, we still have to wait for sunday to see who shows up, but theres already a line in mind, thanks for suggestion though, much appreciated.
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HEATH-O-RAMA
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PostSubject: Re: trespass   Thu Jan 22, 2009 9:17 am

so what's the lineupzzz
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Unplug
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PostSubject: Re: trespass   Thu Jan 22, 2009 12:12 pm

me no attack?
i dont see a time or date??
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HEATH-O-RAMA
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PostSubject: Re: trespass   Thu Jan 22, 2009 10:31 pm

lol forgot about you
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rk
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PostSubject: Re: trespass   Fri Jan 23, 2009 12:22 am

time and date are in the announcement, but just in case u dont know what an announcement is: sunday 2pm EST, prac at 1

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Crash----
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PostSubject: Re: trespass   Fri Jan 23, 2009 1:57 am

here is my point of view of match vs TP :

Tp's force : their attack with decent players such as LEE,LIG,KNIT,SPIKE,KING,ANKE who can change the match just by getting in. Though, only SPIKE and LIG are relatively active and is a real threat for us. They are experienced pilot. You have to expect LEE/KNIT/KING in spid, rushing swings and front and ANKE double anchoring while SPIKE and another free agent (such as SCAN or ZIG) cloaking for mobile fr.

TP's weakness : honestly TP has defense problems. They have only 3 decent swings imo : BUH LIGAYA and CAMAL in order (s1,s2,s3). If one of them does not show up, they can be pushed easily. They don't have any well-known fronters but they can trust in LAWSUIT RES DOG or MOGGY. So an aggressive nme anch and non-blind rushers from our part can be good for us.

As for their anchor, they still have excellent base. SK has proved himself to be very regular and doesn't choke a lot. He can also play with the pressure of a flank... KACE has many skills in fr, since he's been on it all egfl. But this guy chokes A LOT when their is a double anchor terr bomblining. So double anchoring should be a great thing. I'll tell a bit more on this position later.

So if the whole Squad TP show up, I'm expecting to face this line up :

Mobile FR anchor: Kace
Front anchor: Resevoir Dog
s1: buh
s2: Ligaya
s3/flank swing: camal
Enemy anchor: suicide knight
a1: lee
a2: knitex
a3: spike
Flank anchor/a4: lawsuit


Camal and Lawsuit form a great flank team so be patient at flank...

Double anchoring :

This position is hardly used by squads, although it's a very important one... a3 usually turns in this position.
Ship (5) Terr is required for it and also very good skills in getting bomblines. Your first aim is to call when you're bling safe and far from ur anchor so that some of ur team can attach to you and take time to act. You also reduce the pressure on ur real anchor who should be 1 or 2 bls behind you. You actualy protect him for other terrs. Don't rush when double anchoring, but don't rec too... if you're getting pished BUT you still think you can aim front/mobFR, remain in ur position and keep sniping in the bl but do not call ur team... Any questions about that ? I know some people who are able to be in this position : RK, QS, CRASH----, BACON (decent enemy anchors actually)


As for our front, I really suggest we try bugsville in it... he's really our best front... I have to admit...
Here is how I think of the line-up, which is close to heath's one.
line-up suggestion:

Mobile FR anchor: mercede$
Front anchor: bugsville
s1: monke
s2: bacon
s3/flank swing: joomis (or akira if the noob laggs)
Enemy anchor: crash----
a1: qs
a2: nosy
a3 / double anchor : rk
Flank anchor/a4: alan....

Any comment ?
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HEATH-O-RAMA
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PostSubject: Re: trespass   Fri Jan 23, 2009 3:45 am

i like ur thinking crash


and from tips

What is Double Anchoring?

* Double anchoring means, you rush as hard as you can (at nme or on defence) and you get up to a point where you make ground.... then you stop and secure the postion and stay in a "Sweet Spot" (usually a corner or a hidden place, an area where you can stay alive) so you can call others and not loose ground.
* Everyone should do this concept of double anchoring and it's abit hard to grasp in the beginning.
* As you rush up, you note who you are rushing with. If they are a bit ahead and they die or it's obvious they are going to die out, you quickly pause, find a safe spot and call. Stay in this position until your team pushes forward and resume rushing.
* This way we keep the rush going... we push very hard and we dont lose position.
* Only one person at a time should double anchor the others rush. But if nobody takes this important position of doubleanchoring then we loose position. If you see that nobody is doubleanchoring, then tell the others to learn it and do it, teach them.
* If you all are rushing the first people should rush hard until you get to the last ones that are behind...... it's their job to anchor not yours! If you are ahead of others when rushing, don't even think of anchoring. It's one of the last persons responsibilty to double anchor.
* Most of you guys call useless macs. Which means, you macro at the wrong times. And you dont macro when it needs to be done. So let me be clear about macroing.... Do not use your macro unless you are doubleanchoring or calling for another person who is doubleanchoring! Why tell others to attach when u just die? You want to be the second or third man in the rush and call.. not the first.
* Double anchoring is simple when used correctly. You rush.... you try to look who you are rushing with.... You notice that there are rushers infront of you that are about to die. As you rush up you watch the bomb lines and where the nme shoots and find a secure position. If you see a place where the nme cant shoot (or where it's fairly safe)... that is the double anchor positoin. Get there and call.
* The NME Anchor should always be behind the double anchor. He should also notice when people are double anchoring! NME Anchor has to watch this and not call others back to him! You should call for the double anchor, since he is further forward.
* When you see your double anchor die...... you become double anchor! How do you decide who should take it? First come, first serve. ie. Take initiative guys.
* When u lose the spot, you usually have to back up to the next sweet spot.
*Double anchoring takes place in Home as well as NME.

That's about all there is to know about double anchor. If you aren't double anchoring, then start doing it now. Do it in our games, in our practices and in our squadmatches. Become good at it and encourage others to do it.


double anchor does not justify a bombline. When you are rushing nme, you look who is with you. lets say three people are with you. If you are behind, you watch them... when they die, you stay safe in the sweet spots just for a second so they can reattach. So many of you just rush and die. I still want you to take out nme, but i want you to watch whats going on.

Now, 3 guys around me have died. You move to that sweet spot, called the double anchor position. It may be in a corner, it may not. Its just a spot where most people DONT fire. A safe spot. You stop only for a second and wait for those people who were rushing with you, attach and being again. Then you keep rushing.

If you are rushing and the nme starts rushing you and all your friends die, that is when you get to the corner or the edge... or where ever, and just wait till your friends get back.

Here is example:

3 people rush up with you.... you are nme attackers.
(man 1 2 3 and you)
everyone rushes and dies, you look back where nme anchor is. If you have made tons of ground.... WHY RUSH? Just wait 1 second and call. Head to the sweet spot and call. When they attach your ready to go again.

example 2

everyone rushing up at nme again.... man 1 2 and 3. They die. The nme has 4 people coming at you. If you die, you lose position. 4 on 1 ... its hard to stop them. Get to your sweet spot and be ever so patient. Call and wait and as they try to rush you stupidly, spatter your machine guns as soon as they come in range. Wait for them to fire and for them to make the move. All you do is try to keep the position. Most poeple will just rush you and die. That 4 on 1, quickly turns as you kill 2.... and now its 2 on 1, but by that time your friends are coming in.....

now its time to kill
make your move when the odds are greater and take it to them.

this game is a matter of position and odds + skill.

1 skilled player can defeat odds, 1 well-positioned player can defeat skill, and if you rush when you have the odds with you, you can defeat skill and position at the same time.
play smart
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HEATH-O-RAMA
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PostSubject: Re: trespass   Fri Jan 23, 2009 3:52 am

OK so now on
ENSURE ur thinking of positions as listed:

mobile fr anchor:
front anchor:
swing 1:
swing 2:
swing 3/flank swing:
enemy anchor:
attack 1:
attack 2:
attack 3/double anchor:
attack 4/flank anchor/carrier:
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PostSubject: Re: trespass   Fri Jan 23, 2009 10:53 am

im here for match niga
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rk
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PostSubject: Re: trespass   Fri Jan 23, 2009 12:31 pm

a thing on double anchoring: there is no need to have a fixed double anchor if attackers are playing smart. the one who is deepest will get safe and hold a corner/take bl/call. also whoever is deepest and finds himself all alone he will not rush to his death but will call for help or time his death so others can la to him. pay attention to ppl around u.

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HEATH-O-RAMA
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PostSubject: Re: trespass   Fri Jan 23, 2009 10:51 pm

rk wrote:
a thing on double anchoring: there is no need to have a fixed double anchor if attackers are playing smart. the one who is deepest will get safe and hold a corner/take bl/call. also whoever is deepest and finds himself all alone he will not rush to his death but will call for help or time his death so others can la to him. pay attention to ppl around u.

100% agreed
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PostSubject: Re: trespass   Sun Jan 25, 2009 2:41 am

wtf not reading essays pale
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PostSubject: Re: trespass   Mon Jan 26, 2009 12:36 am

LAZY ASS
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